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Progress in Play: Board Games and the Meaning of History

Throughout the history of civilization, board games have been used as propaganda to support ideologies and lifestyles.
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Sure enough, the objective of The New Game of Life is to be the first player to become an old man, or, as the board would have it, “The Immortal Man who has existed 84 years . . . a Model for the Close of Life, which can end only by Eternity.” This can only be accomplished after the player has maneuvered his piece through eighty-three squares representing the seven periods of life, from Infancy to Dotage, possibly while being treated to “a few moral and judicious observations” (as the instructions suggest) along the way. A player could at least be certain of encountering no distracting glasses of jenever here. 

The concept of progress, in the general sense of forward motion, had long been central to board games, and countless games produced in eighteenth- and nineteenth-century Europe continued to revolve around simple contests to reach a finish line. That finish line might be as close to home as the port of Dordrecht in the Stoombots Spel or as exotic as the North Pole in the Austro-Hungarian game Neueste Nordpol-Expedition, commemorating the polar expedition led by Carl Weyprecht and Julius Payer.

Jules Verne’s international bestselling novel Around the World in Eighty Days, about Phileas Fogg — the headstrong English gentleman who, to win a bet, circumnavigates the globe in eighty days — lent itself very well to board-game adaptations. So did the American journalist Nellie Bly’s real-life attempt to beat the fictive Fogg at his own game, which she managed to do, traveling from New York to India and back in a mere seventy-three days. 

The concept of progress in the political sense worked its way into board games soon after the start of the French Revolution. The revolutionaries, not unlike the moralists behind The New Game of Life, were suspicious of the frivolity of games and wasted no time changing them to suit their own purposes. Considering these revolutionaries renamed the days and months, reconfigured the calendar, and recalculated the measurement of minutes and hours, the fact that they also decreed the king in the chess set would “henceforth be called le drapeau [the flag]” and requisitioned the blank backs of playing cards for “cataloguing the confiscated libraries of aristocrats” should probably come as no surprise.7 Two enterprising citizens, named Jaume and Dugourc, went so far as to redesign the entire deck of playing cards, eliminating the offensive images of kings, queens, and valets (jacks or knaves in the English deck) and replacing them with images of the Law, the Spirit of Peace, and the Freedom of the Press.